

By making the accuracy error come in a bit earlier and switching yaws more often, we hope it will make it more difficult to get kills when spraying over a long range. The Spectre’s versatility makes us happy, but it was over-performing in long range engagements and was too powerful even within its intended close range and mobile scenarios. Bonus: Knifing walls now have instant feedback when slicing up walls (predicted on the client side).Targets closer to the center of your knife attacks will get hit first, so you still have precision if you need it.Left click hitboxes are now larger than a right click and have a slightly longer range too. Right click hitboxes are now 1.5x larger.So we’ve updated both left and right click melee attacks for more reliable Agent-whacking action. The melee’s been too tricky to aim with, making it tough to rely on.

Watch her debut trailer and get that song stuck in your head for days.Without further adieu, here’s everything new with Valorant in its 4.0 update! Valorant Update 4.0 Patch Notes Agent Changes There are also several changes to Breeze and Bind though, with even more towards the game’s various weapons. If you’re the type to be a speed demon in the games you play, you should adapt to her quite nicely. The main change of note is the new character Neon, who seeks to speed across the battlefield and score picks for her team. The new Episode is here, which means a heap of new content has been dropped to celebrate. Valorant has today launched its 4.0 update, so here’s the full list of changes and fixes with this patch.
